Town Hall 6 is one of the worst farming levels (along with Town Hall
8) in Clash of Clans. First, your strength barely improves from TH5 to
TH6, as you do not get an extra Army Camp. Your production is worse from
TH5 to TH6, as your army size cap increases by 15 units (from another
level of upgrades for preexisting Army Camps) but you do not get an
extra Barracks. Finally, the primary units we use in this range
(Barbarians) do not get an upgrade from the Laboratory.
Another bad thing about farming at TH6 is there is a huge disparity
between the strength of TH6 bases and TH7 armies. There is perhaps no
bigger gap in strength, as TH7 players get an extra army camp and an
extra round of upgrades for their Barbarians and Archers. A cheap TH7
Barbarian and Archer army can take most of your resources (if not all,
especially with a few Wall Breakers or a Healing Spell).
As a result, when comparing TH5 to TH6, at TH6, our Army barely gets
stronger, our production time slows by a few minutes, our raids are a
little tougher, and enemy TH7 players will attack us relentlessly with
little recourse. The only bright spot of TH6 is that you get access to
the healing spell, which you can use to take out particularly lucrative
enemy bases. Stacks of Barbarians plus a healing spell can tank a Wizard
Tower or Mortar while the Barbarians break down walls or grab
resources.
Fortunately, maxing out your base at this level does not take much
longer than at Town Hall 5. It takes about three weeks to max out your
base with 3 builders (if your builders are always active) and research
all level 4 Laboratory upgrades (you get a level 4 lab at TH6). The last
week is spent upgrading your mines and elixir collectors, so not much
farming is necessary at that point.
If you watched the video above, you will have seen that I recommend
simply making full armies of Barbarians with no other units. I use this
army because it trains faster than any other army combination and as a
result produces the most gold and elixir per hour spent playing CoC.
This is the same strategy we used at Town Hall 5 as it is still the most
effective for fast farming. As a side note, one reason we still use
the mass Barbarian army is that it barely costs any Elixir, allowing you
to work on your Research and upgrading your Army Camps sooner.
The major addition at this level is the introduction of the Healing
Spell. You want to upgrade your Spell Factory when you get a chance
(although it is a slow upgrade) as it gives you access to the healing
spell, a powerful farming tool. With the healing spell, you can pile
Barbarians onto a wall or a Wizard Tower and break it down with no
problem
You only want to use a Healing Spell when you stand to gain a
significant amount of resources for using it. Healing Spells cost 15,000
Elixir to start and increase in cost with upgrades, so you need to make
sure you are getting a good return on that Elixir cost if you decide to
use it. The video guide does a good job of showing when it is
appropriate to use a healing spell.
Unlike at TH5, there are not many different upgrade responsibilities
that you will have to shift your attention between. Instead, if you have
three builders (which you should at this level), your priorities are to
upgrade your Laboratory (so you can start research sooner), your Spell
Factory, and then your Army Camps, in that order. Since all of those
items cost a lot of elixir, be sure to dump your spare gold into walls.
You can always start your new towers or other low-cost buildings while
saving up elixir for your Army Camps in order to save builder time.
After that, you can work on building out your base at your own
leisure in whatever order you prefer. Be sure to start your walls early
and upgrade them often, as this is the first level where walls actually
start getting a little expensive. You will want to max out your base
fully before moving on to TH7. You should have plenty of time to max out
your walls and research, as taking all your collectors and mines to
level 10 takes about a week.
If you do not yet have three builders, make sure you push to 1250
trophies for the “Sweet Victory!” achievement. This achievement pays out
450 gems, easily allowing you to unlock a third builder (if you saved
your gems, it should really get you close to a fourth builder!).
At Town Hall 6, you should seek to get at least 150,000 combined
resources per raid (75,000 gold and elixir, 100,000 elixir and 50,000
gold, 100,000 gold and 50,000 elixir, and so on). If you do not need any
more gold or elixir due to being capped or already finishing upgrades,
you should seek to get at least 100,000 of the resource you still need
per raid.
Seek to stay in a trophy range of 600 to 1100 at
Town Hall 6. I find that the upper end of the trophy range works best,
particularly if you are skipping around for really lucrative bases.
Speaking of lucrative bases, if you are patient, you can speed your
farming up by waiting for raids that have at least 250k combined
resources with the resources being left in the collectors and mines.
Typically, this will be TH6+ players with level 10+ collectors or mines
that have not played for 2 days+. These players’ collectors and mines
will fill up with resources which can then be stolen by you during a
raid. The best part is that collectors tend to be on the outside of a
base, so you can take them with your simple Barbarian army.
Initially, it will feel like your main task is to gather Elixir. You
need about 3 million Elixir to upgrade your Army Camps, Spell Factory,
and Laboratory. However, once these upgrades are finished, your need for
Elixir is quite minimal. You will need more for Barracks and Research
upgrades, but you should be swimming in it as our Barbarian Army is so
cheap.
The real cost at TH6 will be maxing out your walls. Assuming you came
into Town Hall 6 from Town Hall 5 with fully maxed walls, maxing out
your walls will run over 10,000,000 gold. You will spend 7.5 million
gold upgrading your 100 existing walls from level 5 to level 6, while it
will cost you 3.025 million to build 25 new walls and then subsequently
upgrade them to level 6. Upgrading your walls is worth it though, as it
will make protecting your Dark Elixir at Town Hall 7 much easier. Do
not skip out on this process.