In Clash of Clans, the Cannon is the first defensive structure that players can build. It deals relatively high damage per second to a single targets and can only hit ground units. In this guide to the Cannon, we will cover Cannon stats, upgrades, the number available by Town Hall level, and the best strategies and upgrading your Cannons.
Cannon Basic Stats, Upgrades, and Number Available by Town Hall Level
Damage Type: Single Target
Attack Speed: 1 attack per .8 seconds
Range: 9 units
Targets: Ground units only
Building Size: 3 units by 3 units
Attack Speed: 1 attack per .8 seconds
Range: 9 units
Targets: Ground units only
Building Size: 3 units by 3 units
While the Cannon starts off as a very weak tower, with steady
upgrades, it ends up with great single-target DPS and a solid HP pool.
Players also get access to five cannons at Town Hall 7 and six cannons
at Town Hall 10, making it one of the second most common tower type
(after the Archer Tower).
Cannon Strategy
Below, we will discuss the strengths and weaknesses of the cannon,
where to place it in your base, and what priority this building has for
upgrades amongst all towers.
Strengths and Weaknesses
The Cannon is an all-around solid unit due to its moderate health,
high damage, and good range. It is strong against most ground units. Its
high DPS allows it to put a significant dent in higher health units
like heroes, Giants, Golems, or Hog Riders, while its range allows it to
be effective.
Naturally, the Cannon is weak against air units (due to its inability
to hit them). Pair Cannons with Archer Towers to account for this
weakness. The other primary weakness of the Cannon is the fact that it
gets overwhelmed by large number of units. Any unit can overwhelm the
Cannon if used in large enough numbers. It is helpful to place Cannons
within range of a Mortar tower in order to help protect it against mass
ground units.
Cannon Placement
Players have so many Cannons, that it is not a big deal if one is
lost in battle. As a result, Cannons should be placed towards the edges
of the base (but still behind walls). This placement allows Cannons to
hit ranged units that might be trying to snipe out buildings as well as
allows Cannons to serve as front-line defense. The Mortar, with its long
range, will still be able to assist the Cannon in front-line defense
even if the Mortar is placed deeper in the base.
As mentioned in the previous section, Cannons should be paired with
Archer Towers in order to prevent enemy air units from sniping Cannons.
Upgrade Priority
All Cannons should be upgraded to the maximum level before moving on
to the next Town Hall level, but Cannons should be among the last
buildings upgraded. They are not so important that you will suffer if
multiple Cannons are being upgraded. The cost and duration for each
upgrade is relatively low, so no special planning is required to make
sure that leveling your Cannons does not interfere with other
activities.