The Mortar is the first tower players get access to in Clash of Clans that can deal splash damage. Effectively taking advantage of the Mortar’s ability to hit multiple units at once is essential for defending a base against the increasing number of enemy units present with each Town Hall upgrade.
As the Mortar Tower has a minimum range and low overall DPS, care
must be taken when using this structure in order to protect it while
maximizing its effectiveness.
Mortar Basic Stats, Upgrades, and Number Available by Town Hall Level
Damage Type: Splash (1.5 yards)
Attack Speed: 1 attack per 5 seconds
Range: 11 yards (4 yard minimum)
Targets: Ground
Building Size: 3 units by 3 units
Attack Speed: 1 attack per 5 seconds
Range: 11 yards (4 yard minimum)
Targets: Ground
Building Size: 3 units by 3 units
Number of Mortars By Town Hall Level
Town Hall Level
|
3
|
6
|
7
|
|
---|---|---|---|---|
Number of Mortars | 1 | 2 | 3 |
Despite the low DPS dealt by the Mortar, the Mortar tower will
typically deal more damage than any other tower type throughout a raid
(aside from perhaps the Inferno Tower). The large amount of splash
damage dealt by the Mortar means that a single Mortar shot will often
hit 10+ units with each shot. Players do not get access to many Mortars,
unlocking three at Town Hall 7 and not unlocking any additional Mortars
from that point onward.
Mortar Tower Strategy
Using Mortars effectively requires more strategy and thought in
regards to building placement. Below, we will discuss the strengths and
weaknesses of the Mortar and how to best counter them.
Strengths and Weaknesses
The Mortar has a number of weaknesses. Firstly and most obviously,
the Mortar cannot hit air units, and as a result it is weak against
enemy air units. Secondly, the Mortar’s low damage per second means that
high health units supported by a Healer will be able to easily heal any
damage dealt by the Mortar. The solution to both of these problem is to
keep an Air Defense relatively close to each Mortar. The Air Defense
will take out both aggressive air units as well as Healers.
Mortars also have a minimum range – they cannot hit any units that
are 3 yards away or closer. This means that melee units like Giants and
Barbarians cannot be hit by the Mortar when the aforementioned melee
units get within range of the Mortar. The Mortar also cannot hit melee
units that are attacking a wall directly next to a Mortar. Placing the
Mortar deeper into the base helps protect it from attacks.
Mortars also are relatively weak against the Lightning Spell. The low
health of the Mortar means that just two LIghtning Spells will take out
a Mortar.
Mortar Tower Placement
Good placement of the Mortar is essential to using it effectively.
Since the Mortar has a minimum range, it never belongs on the perimeter
of the base. It should always be towards the center of the base, so that
it is difficult for units to get within its minimum range. Mortars
should be spread out a bit, but still relatively close. It is helpful if
all Mortars are within range of other higher value buildings or units
(Dark Elixir storage, Air Defense towers, other Mortars), as this allows
the Mortars to protect one another.
Mortars cannot be placed directly next to one another. While the idea
of doubling the Mortar’s potency is appealing, the fact is just two
Lightning spells will take out a Mortar. If you place Mortars next to
one another, both can be taken out by the same set of Lightning Spells.
Mortars should be separated by a wall when possible, as this prevents
Mortars from being taken out too easily. Some good base layouts use
Mortars within the same cell in a base, but at most two of three Mortars
should occupy the same cell.
Mortar Upgrade Priority
Upgrading your Mortar towers should be considered among the highest
priority for upgrades in Clash of Clans (after the Laboratory of
course). Upgrading Mortars is essential to keeping them effective, as a
fully upgraded Mortar will typically 1-shot comparable-level Archers. If
a Mortar cannot 1-shot enemy Archers, its effectiveness is
significantly reduced. A level 6 Mortar can one-shot any level of enemy
Archer, so be sure to take all Mortars up to this level as a top
priority.